artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02858

Consider this ‘KQRB vs kqp’ #3 chess problem generated by the program, Chesthetica, using the relatively new computational creativity approach called the ‘DSNS’. Chesthetica is capable of composing positions that may otherwise take centuries or longer to arise in an actual game; so you can enjoy them right now instead. You can learn more about the DSNS here.

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6R1/7k/5q2/8/3B4/K7/2p2Q2/8 w – – 0 1
White to Play and Mate in 3
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 6 Mar 2020 at 2:37:42 AM
Solvability Estimate = Difficult

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. Get a glimpse into the ‘mind’ of a computer composer. Do share and try out some of the others too. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia. If you’re bored of standard chess, though, why not try this?

Solution

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