A newly published and original KRNNPP vs kbnnp chess problem generated autonomously by Chesthetica using the ‘Digital Synaptic Neural Substrate’ computational creativity approach which does not use any kind of deep learning. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 11 pieces could have been taken from such a database.
2b5/8/2n2K2/4R3/1n3k2/2N2Pp1/3P4/2N5 w – – 0 1
White to Play and Mate in 3
Chesthetica v11.09 (Selangor, Malaysia)
Generated on 1 Apr 2019 at 2:08:22 PM
Solvability Estimate = Difficult
Composing a chess puzzle or problem requires creativity and it’s not easy even for most humans. White is significantly ahead in material. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already. Anyway, if standard chess isn’t your thing, you might instead like SSCC.
Main Line of the Solution (Skip to 0:35)