Here is a ‘KQNP vs kqbp’ #3 chess problem generated autonomously by the program, Chesthetica, using the DSNS computational creativity approach which doesn’t use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The position below contains 8 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.
1Q6/8/PNkb4/8/1p1K4/1q6/8/8 w – – 0 1
White to Play and Mate in 3
Chesthetica v11.17 (Selangor, Malaysia)
Generated on 28 Apr 2019 at 2:04:59 AM
Solvability Estimate = Moderate
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Get a glimpse into the ‘mind’ of a computer composer. Try to solve this puzzle. Do try some of the others in the series as well before you go. As a whole, these problems are intended to cater to players of all skill levels. Anyway, if standard chess isn’t your thing, you might instead like SSCC.
Main Line of the Solution (Skip to 0:35)