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artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02967

An original ‘KQRNNPPP vs kqrnnpppp’ study-like construct or chess problem generated autonomously by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the ‘DSNS’. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. This position contains a total of 17 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

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8/8/3p4/Nkp1n3/1N3QRp/1KP2rq1/1P2p1nP/8 w – – 0 1
White to Play and Draw
Chesthetica v11.77 (Selangor, Malaysia)
Generated on 29 Jun 2020 at 12:43:08 PM

Composing a chess puzzle or problem requires creativity and it’s not easy even for most humans. Okay, let me think for a minute if there’s anything else to say here. Why not time yourself how long it took you to solve this? Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution

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artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02966

A ‘KQRP vs kn’ mate in 2 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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7Q/8/8/n7/2k5/P5R1/5K2/8 w – – 0 1
White to Play and Mate in 2
Chesthetica v11.77 (Selangor, Malaysia)
Generated on 28 Jun 2020 at 8:45:02 PM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it’s not easy even for most humans. What was the machine ‘thinking’ when it came up with this? Leave a comment below, if you like. Some of these problems may be trivial for you, especially if you’re a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

A Similar Problem by Chesthetica: 02803

Solution

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artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02965

Take a look at this ‘KRNN vs kqpp’ mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There is no known limit to the quantity or type of compositions that can be generated. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

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1q6/8/8/6NK/2R5/4Npk1/5p2/8 w – – 0 1
White to Play and Mate in 3
Chesthetica v11.77 (Selangor, Malaysia)
Generated on 28 Jun 2020 at 11:55:40 AM
Solvability Estimate = Difficult

Even with the same version number, each copy of Chesthetica ‘evolves’ and performs somewhat differently over time. Material is even. Try to solve this puzzle. Do try some of the others in the series as well before you go. As a whole, these problems are intended to cater to players of all skill levels.

Solution

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artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02964

Here is a new ‘KBNP vs kbnp’ study construct generated autonomously by the prototype computer program, Chesthetica, using the ‘Digital Synaptic Neural Substrate’ computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). You can learn more about the DSNS here. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces. Any analysis shown for this study could be flawed as chess engines may change their recommendations given more time. The first or key move, at least, is probably right.

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8/8/Bk3K2/5P2/6N1/2p2n1b/8/8 w – – 0 1
White to Play and Draw
Chesthetica v11.77 (Selangor, Malaysia)
Generated on 27 Jun 2020 at 6:40:25 AM

Most changes to Chesthetica that result in a slightly higher ‘version number’ are simply to improve the interface, by the way. Everything composed by Chesthetica is original. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Collectively, these puzzles are intended to cater to players of all levels.

Similar Problems by Chesthetica: 00613 00632 01665

Solution

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artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02963

An original ‘KBBN vs krp’ mate in 2 chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

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8/8/7k/5Kpr/1B2BN2/8/8/8 w – – 0 1
White to Play and Mate in 2
Chesthetica v11.77 (Selangor, Malaysia)
Generated on 25 Jun 2020 at 6:37:48 PM
Solvability Estimate = Easy

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. Everything composed by Chesthetica is original. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

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