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artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 03297

Consider this ‘KQRBP vs kqrrbp’ forced mate in five chess construct composed autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

image.png

8/K7/2q5/3r1Q2/8/b3kP2/r1R1p3/B7 w – – 0 1
White to Play and Mate in 5
Chesthetica v12.30 (Selangor, Malaysia)
Generated on 28 Apr 2021 at 2:23:54 AM
Solvability Estimate = Moderate

Even with the same version number, each copy of Chesthetica ‘evolves’ and performs somewhat differently over time. Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. Do share and try out some of the others too. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution

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artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 03296

A new if not unique KQNNPP vs kqrp chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

image.png

2K5/N7/3N4/2P1kpP1/8/8/2Q2r2/6q1 w – – 0 1
White to Play and Mate in 3
Chesthetica v12.30 (Selangor, Malaysia)
Generated on 25 Apr 2021 at 8:41:52 AM
Solvability Estimate = Difficult

Even with the same version number, each copy of Chesthetica ‘evolves’ and performs somewhat differently over time. Now, let’s see what else there is to say. Give me a moment. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia. If you’re bored of standard chess, though, why not try this?

Solution

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artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 03295

Now, this is a ‘KQBNPP vs kqbbn’ mate in 4 chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 11 pieces goes even beyond that and was therefore composed without any such help whatsoever.

image.png

3b3N/3k1P1b/B1qP4/1n4Q1/K7/8/8/8 w – – 0 1
White to Play and Mate in 4
Chesthetica v12.30 (Selangor, Malaysia)
Generated on 25 Apr 2021 at 3:57:05 AM
Solvability Estimate = Moderate

White has two pawns for Black’s bishop. Do share and try out some of the others too. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Solution

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artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 03294

Now, this is a ‘KQNN vs knp’ forced mate in four chess puzzle created by the program, Chesthetica, using the computational creativity approach which doesn’t use any kind of traditional AI or even deep learning. You can learn more about the DSNS here.

image.png

2K5/2N5/8/8/4Q3/7n/pkN5/8 w – – 0 1
White to Play and Mate in 4
Chesthetica v12.30 (Selangor, Malaysia)
Generated on 24 Apr 2021 at 4:23:17 PM
Solvability Estimate = Moderate

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today’s date. White has a queen and a knight for Black’s pawn. Do share and try out some of the others too. Take some time to study the analysis and you might appreciate the puzzle a little more.

A Similar Problem by Chesthetica: 00216

Solution

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artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 03293

A new if not unique KQNN vs kqn chess puzzle created by Chesthetica using the computational creativity approach which doesn’t use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated.

image.png

2qN4/2n5/8/5k1K/8/Q4N2/8/8 w – – 0 1
White to Play and Mate in 3
Chesthetica v12.30 (Selangor, Malaysia)
Generated on 22 Apr 2021 at 11:00:36 PM
Solvability Estimate = Difficult

Most changes to Chesthetica that result in a slightly higher ‘version number’ are simply to improve the interface, by the way. White is ahead by a knight. If this one is too easy or too difficult for you, try out some of the others. As a whole, these problems are intended to cater to players of all skill levels.

A Similar Problem by Chesthetica: 00379

Solution

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