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artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 03622

Now, this is a ‘KQRBBN vs kqr’ mate in four chess construct composed autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There is no known limit to the quantity or type of compositions that can be generated.

8/BQ6/3R4/3B1N2/5k1K/5r2/4q3/8 w – – 0 1
White to Play and Mate in 4
Chesthetica v12.50 (Selangor, Malaysia)
Generated on 20 Mar 2022 at 11:39:32 PM
Solvability Estimate = Moderate

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. White is ahead by two bishops and a knight. Try to solve this puzzle. Do try some of the others in the series as well before you go. As a whole, these problems are intended to cater to players of all skill levels. If you’re wondering how complex some chess problems can get, read this.

Solution

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Uncategorized, chess, artificial intelligence, games, puzzles

Computer-Generated Chess Problem 03621

Take a look at this ‘KRRBBP vs kqrnn’ mate in five chess construct composed autonomously by the program, Chesthetica, using the DSNS computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI.

8/5B2/3K4/2B2qn1/2r1k2n/7R/3R3P/8 w – – 0 1
White to Play and Mate in 5
Chesthetica v12.50 (Selangor, Malaysia)
Generated on 20 Mar 2022 at 5:45:23 PM
Solvability Estimate = Easy

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. White actually has less material than Black yet still wins. The white army is down by about three (Shannon) pawn units in value. Why not time yourself how long it took you to solve this? Take some time to study the analysis and you might appreciate the puzzle a little more. Anyway, if standard chess isn’t your thing, you might instead like SSCC.

Solution

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artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 03620

What we have here is a ‘KQR vs kn’ mate in three chess puzzle by a computer program, Chesthetica, using the computational creativity approach which doesn’t use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8×8 canvas that may otherwise take centuries to arise in an actual game, if ever. You can learn more about the DSNS here.

8/2RK4/8/7k/n3Q3/8/8/8 w – – 0 1
White to Play and Mate in 3
Chesthetica v12.50 (Selangor, Malaysia)
Generated on 19 Mar 2022 at 10:20:37 PM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today’s date. White has a rook and a queen for Black’s knight. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations.

Solution

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artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 03619

Now, here we have a ‘KQRB vs krnn’ forced mate in five chess construct composed autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn’t use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. Learn about how these puzzles are selected here.

8/8/1nBn4/8/8/2k2K2/rR3Q2/8 w – – 0 1
White to Play and Mate in 5
Chesthetica v12.50 (Selangor, Malaysia)
Generated on 18 Mar 2022 at 9:59:45 AM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it’s not easy even for most humans. White is over a rook’s worth in material but the precise win in this position still needs to be found. Try to solve this as quickly as you can. If you like it, please share with others. Some of these problems may be trivial for you, especially if you’re a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste.

Solution

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artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 03618

What we have here is a ‘KQBNN vs kbnp’ chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

8/8/8/n7/4Q3/2B2K2/kNp5/1N2b3 w – – 0 1
White to Play and Mate in 3
Chesthetica v12.50 (Selangor, Malaysia)
Generated on 16 Mar 2022 at 3:43:19 AM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a queen and a knight for Black’s pawn. Do share and try out some of the others too. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia. If you’d like to learn something interesting about computer chess problem composition, consider this.

Solution

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