Consider this ‘KRRNNPPP vs kqqbppp’ #5 chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn’t use endgame tablebases, deep learning or any kind of traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The position below contains 15 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.
q5k1/3PK3/4b1P1/3NPRR1/8/1q6/1ppp4/4N3 w – – 0 1
White to Play and Mate in 5
Chesthetica v10.67 : Selangor, Malaysia
2018.6.12 10:29:00 PM
Solvability Estimate = Easy
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Everything composed by Chesthetica is original. Do share and try out some of the others too. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer’s.
Solution (Skip to 0:35)