Here is a new ‘KQBNP vs krrp’ chess puzzle by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn’t use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Chesthetica is able to generate forced mates in 2, mates in 3, mates in 4, mates in 5 and study-like constructs and also compose problems using specific combinations of pieces fed into it (such as using only two bishops versus knight). Read more about it on ChessBase.
8/8/5P2/1Q4B1/4N3/k5K1/rp6/3r4 w – – 0 1
White to Play and Mate in 5
Chesthetica v12.45 (Selangor, Malaysia)
Generated on 20 Dec 2021 at 8:43:17 PM
Solvability Estimate = Difficult
Even with the same version number, each copy of Chesthetica ‘evolves’ and may perform somewhat differently over time. Get a glimpse into the ‘mind’ of a computer composer. Leave a comment below if you like. Solving chess puzzles like this can also help improve your game.