This is an original ‘KQNNP vs kqrbp’ mate in 5 chess puzzle created by the program, Chesthetica, using the ‘Digital Synaptic Neural Substrate’ computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The position below contains 10 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.

8/Pq6/4r1Q1/4N3/5k2/8/p1K5/2N3b1 w – – 0 1
White to Play and Mate in 5
Chesthetica v12.18 (Selangor, Malaysia)
Generated on 30 Dec 2020 at 9:08:07 PM
Solvability Estimate = Difficult
What was the machine ‘thinking’ when it came up with this? Why not time yourself how long it took you to solve this? Collectively, these puzzles are intended to cater to players of all levels. Anyway, if standard chess isn’t your thing, you might instead like SSCC.
Solution