A new if not unique KRBBNN vs kbnn mate in 5 chess problem generated autonomously by a computer program, Chesthetica, using the computational creativity approach which doesn’t use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.
8/2B5/1nB5/5n2/1K6/1N1kb3/4R3/1N6 w – – 0 1
White to Play and Mate in 5
Chesthetica v10.82 : Selangor, Malaysia
2018.11.14 5:04:12 AM
Solvability Estimate = Difficult
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Now, let’s see what else there is to say. Give me a moment. Try to solve this as quickly as you can. If you like it, please share with your friends. Over time, the tactics you see in these puzzles will help you improve your game. If you’re bored of standard chess, though, why not try this?
Main Line of the Solution (Skip to 0:35)