artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02853

This is an original ‘KQRN vs kqrpp’ chess problem generated by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. This position contains a total of 9 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

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8/8/2K3Q1/N7/2p5/kp6/qr6/1R6 w – – 0 1
White to Play and Mate in 3
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 29 Feb 2020 at 6:06:20 AM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Get a glimpse into the ‘mind’ of a computer composer. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer’s. Anyway, if standard chess isn’t your thing, you might instead like SSCC.

Solution

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