artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02467

This is an original ‘KBBNNPP vs kqbnpp’ chess puzzle created by a computer using the computational creativity approach which doesn’t use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8×8 canvas that may otherwise take centuries to arise in an actual game, if ever. There is no known limit to the quantity or type of compositions that can be generated. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces. The accuracy of the main line presented for this study in the solution depends on the engine used and analysis time. The constructed position shown is nevertheless original.

1k4q1/3K1p2/1P1p4/8/1N6/1B4B1/5NP1/2b4n w – – 0 1
White to Play and Draw
Chesthetica v10.90 : Selangor, Malaysia
Generated on 3 Jan 2019 at 12:56:48 AM

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Try to solve this as quickly as you can. If you like it, please share with your friends. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer’s.

Main Line of the Solution (Skip to 0:35)

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artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02466

Published online for the first time, consider this KRBBNP vs kqbnn chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. You can learn more about the DSNS here. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy. The analysis presented for this study may not be perfect as it depends on the engine used and time allocated to it. However, the key move should be right.

4n3/8/5qBP/3k4/8/B1b3Rn/5N2/2K5 w – – 0 1
White to Play and Draw
Chesthetica v10.86 : Selangor, Malaysia
Generated on 2 Jan 2019 at 9:49:09 PM

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. Get a glimpse into the ‘mind’ of a computer composer. Try to solve this as quickly as you can. If you like it, please share with others. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Main Line of the Solution (Skip to 0:35)

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artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02459

Here is a new ‘KBBPP vs krrp’ study-like construct or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn’t use endgame tablebases, deep learning or any kind of traditional AI. You can learn more about the DSNS here. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 9 pieces goes even beyond that and was therefore composed without any such help whatsoever.

8/2p5/5P1r/7r/6B1/4K3/7P/5kB1 w – – 0 1
Chesthetica v10.82 : Selangor, Malaysia
White to Play and Draw : 2018.12.30 6:23:03 AM

Okay, let me think for a minute if there’s anything else to say here. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia. Anyway, if standard chess isn’t your thing, you might instead like SSCC.

Main Line of the Solution (Skip to 0:35)

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artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02430

Published online for the first time, consider this KBB vs krpp study-like construct or chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. You can learn more about the DSNS here.

5K2/3pr3/4pB2/8/8/8/4B3/4k3 w – – 0 1
Chesthetica v10.82 : Selangor, Malaysia
White to Play and Win : 2018.12.14 3:31:49 AM

White actually has less material than Black. The white army is down by about 1 (Shannon) pawn units in value. Try to solve this as quickly as you can. If you like it, please share with others. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already. If you’re bored of standard chess, though, why not try this?

Main Line of the Solution (Skip to 0:35)

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artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02394

Now, here we have a ‘KRBNNPP vs kqbbppp’ study-like construct or chess puzzle created by a computer program, Chesthetica, using the ‘Digital Synaptic Neural Substrate’ computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). This position contains a total of 14 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

2b4R/2pNb1K1/1p6/5Bk1/1p2P3/3P2q1/6N1/8 w – – 0 1
Chesthetica v10.82 : Selangor, Malaysia
White to Play and Win : 2018.11.22 1:02:34 PM

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Everything composed by Chesthetica is original. Try to solve this as quickly as you can. If you like it, please share with your friends. As a whole, these problems are intended to cater to players of all skill levels.

Main Line of the Solution (Skip to 0:35)

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