Contemplate this ‘KQQN vs krrnp’ chess problem generated autonomously by a computer program, Chesthetica, using the relatively new computational creativity approach called the ‘DSNS’. Chesthetica is capable of composing positions that may otherwise take centuries or longer to arise in an actual game; so you can enjoy them right now instead.
6k1/2r2p2/r4Q2/6NK/8/2n5/8/2Q5 w – – 0 1
White to Play and Mate in 4
Chesthetica v10.82 : Selangor, Malaysia
2018.11.5 4:25:55 AM
Solvability Estimate = Difficult
Okay, let me think for a minute if there’s anything else to say here. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.
Main Line of the Solution (Skip to 0:35)