artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02803

Here is a ‘KQRP vs kn’ #4 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. There is no known limit to the quantity or type of compositions that can be generated.


8/3k1P2/3n4/8/1R6/4Q3/1K6/8 w – – 0 1
White to Play and Mate in 4
Chesthetica v11.55 (Selangor, Malaysia)
Generated on 27 Nov 2019 at 10:08:34 PM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. It looks like the solution might involve a pawn promotion. Why not time yourself how long it took you to solve this? Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer’s. If you’re bored of standard chess, though, why not try this?


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