artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02800

Here is a new ‘KRBN vs krn’ mate in 3 chess problem generated autonomously by the prototype computer program, Chesthetica, using the ‘Digital Synaptic Neural Substrate’ computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated.


8/8/7B/8/8/2K1n3/8/R1Nkr3 w – – 0 1
White to Play and Mate in 3
Chesthetica v11.55 (Selangor, Malaysia)
Generated on 22 Nov 2019 at 12:18:36 PM
Solvability Estimate = Difficult

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. White is significantly ahead in material. Try to solve this puzzle. Do try some of the others in the series as well before you go. Some of these problems may be trivial for you, especially if you’re a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

A Similar Problem by Chesthetica: 00794


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