artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02798

Here is a ‘KBN vs kpp’ #4 chess problem generated autonomously by the program, Chesthetica, using the relatively new computational creativity approach called the ‘DSNS’. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.


8/3p4/8/8/8/8/p7/BkNK4 w – – 0 1
White to Play and Mate in 4
Chesthetica v11.55 (Selangor, Malaysia)
Generated on 19 Nov 2019 at 1:02:27 AM
Solvability Estimate = Easy

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.

Similar Problems by Chesthetica: 00273 01215


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