artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02796

A newly published and original KRBBN vs kr three-move chess construct composed autonomously by the prototype computer program, Chesthetica, using the computational creativity approach which doesn’t use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8×8 canvas that may otherwise take centuries to arise in an actual game, if ever. Learn about how these puzzles are selected here.


4N1K1/4k2B/8/B7/1r6/8/6R1/8 w – – 0 1
White to Play and Mate in 3
Chesthetica v11.55 (Selangor, Malaysia)
Generated on 16 Nov 2019 at 5:33:07 PM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. What was the machine ‘thinking’ when it came up with this? If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.


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