artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02794

A new if not unique KQNNPP vs krbnpp mate in 5 chess puzzle created by the program, Chesthetica, using the computational creativity approach which doesn’t use any kind of traditional AI or even deep learning. You can learn more about the DSNS here. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.


7N/4kN2/4P1K1/3r3n/4P3/4p2Q/6p1/6b1 w – – 0 1
White to Play and Mate in 5
Chesthetica v11.55 (Selangor, Malaysia)
Generated on 15 Nov 2019 at 12:10:50 AM
Solvability Estimate = Difficult

If you notice any version of Chesthetica ‘skipped’ from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. White is significantly ahead in material. Why not time yourself how long it took you to solve this? As a whole, these problems are intended to cater to players of all skill levels.


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