artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02793

Now, here we have a ‘KRBBP vs kb’ mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There is no known limit to the quantity or type of compositions that can be generated.


8/6K1/RB6/6k1/2b5/6P1/6B1/8 w – – 0 1
White to Play and Mate in 3
Chesthetica v11.54 (Selangor, Malaysia)
Generated on 13 Nov 2019 at 12:04:22 PM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White is over a rook’s worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.


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