artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02792

Here is a new ‘KQBNN vs kqrb’ mate in 3 chess problem generated by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. There is no known limit to the quantity or type of compositions that can be generated. This position contains a total of 9 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.


8/8/4Q3/4NN2/3K4/5B2/3b1k1q/6r1 w – – 0 1
White to Play and Mate in 3
Chesthetica v11.54 (Selangor, Malaysia)
Generated on 11 Nov 2019 at 8:31:11 PM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it’s not easy even for most humans. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Why not time yourself how long it took you to solve this? Feel free to copy the position into a chess engine and discover even more variations of the solution. If you’re bored of standard chess, though, why not try this?


Amazon | BitChute | Minds | Reddit | Steemit | YouTube


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s