artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02694

Now, this is a ‘KRRRN vs kbpp’ #4 chess puzzle created by a computer using the DSNS computational creativity approach which doesn’t use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. You can learn about how these constructs are selected here.


8/R3R3/8/1K6/5b2/2R5/1pp5/3k3N w – – 0 1
White to Play and Mate in 4
Chesthetica v11.20 (Selangor, Malaysia)
Generated on 22 Jun 2019 at 10:28:22 PM
Solvability Estimate = Moderate

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. Okay, let me think for a minute if there’s anything else to say here. Do share and try out some of the others too. Take some time to study the analysis and you might appreciate the puzzle a little more.

Main Line of the Solution (Skip to 0:35)

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