artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02692

A ‘KRBP vs knnppp’ study construct generated autonomously by a computer program, Chesthetica, using the relatively new computational creativity approach called the ‘DSNS’. Chesthetica is capable of composing positions that may otherwise take centuries or longer to arise in an actual game; so you can enjoy them right now instead. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 10 pieces could have been taken from such a database. The solution shown for this study may not be the best line possible because it depends on the engine that was used and how much time it had to analyze. Regardless, the first move and overall evaluation (e.g. win, draw) should be right.


8/2k1Pp2/8/8/p1K4R/3n4/2p3B1/1n6 w – – 0 1
White to Play and Win
Chesthetica v11.20 (Selangor, Malaysia)
Generated on 21 Jun 2019 at 12:56:34 AM

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Try to solve this puzzle. Do try some of the others in the series as well before you go. Collectively, these puzzles are intended to cater to players of all levels.

Main Line of the Solution (Skip to 0:35)

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