artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02613

Consider this ‘KQNP vs kpppp’ #4 chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. You can learn more about the DSNS here. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 9 pieces goes even beyond that and was therefore composed without any such help.

7Q/1p6/N7/3k1K2/1P1p4/1p6/1p6/8 w – – 0 1
White to Play and Mate in 4
Chesthetica v11.17 (Selangor, Malaysia)
Generated on 19 Apr 2019 at 7:16:03 AM
Solvability Estimate = Moderate

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. Now, let’s see what else there is to say. Give me a moment. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Collectively, these puzzles are intended to cater to players of all levels.

Main Line of the Solution (Skip to 0:35)

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