artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02612

Contemplate this ‘KRBNN vs krp’ chess construct composed autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn’t use endgame tablebases, deep learning or any kind of traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

8/8/6K1/6N1/1r4Nk/6p1/1R6/7B w – – 0 1
White to Play and Mate in 3
Chesthetica v11.14 (Selangor, Malaysia)
Generated on 19 Apr 2019 at 3:48:20 AM
Solvability Estimate = Difficult

Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Try to solve this as quickly as you can. If you like it, please share with others. Feel free to copy the position into a chess engine and discover even more variations of the solution.

A Similar Problem by Chesthetica: 02524

Main Line of the Solution (Skip to 0:35)

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