artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02611

Consider this ‘KQBN vs kqbppp’ #5 chess construct composed autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. This position contains a total of 10 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

7K/8/4Q1q1/1p1N4/1pk1p3/8/4b3/2B5 w – – 0 1
White to Play and Mate in 5
Chesthetica v11.17 (Selangor, Malaysia)
Generated on 19 Apr 2019 at 3:46:09 AM
Solvability Estimate = Moderate

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Get a glimpse into the ‘mind’ of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Collectively, these puzzles are intended to cater to players of all levels.

Main Line of the Solution (Skip to 0:35)

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