artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02609

Consider this ‘KQRPP vs krnpp’ five-move chess construct composed autonomously by Chesthetica using the computational creativity approach which doesn’t use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8×8 canvas that may otherwise take centuries to arise in an actual game, if ever. You can learn more about the DSNS here. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 10 pieces goes even beyond that and was therefore composed without any such help.

3n1KQ1/2p5/2k5/4rp2/8/5PP1/8/1R6 w – – 0 1
White to Play and Mate in 5
Chesthetica v11.14 (Selangor, Malaysia)
Generated on 17 Apr 2019 at 5:55:23 PM
Solvability Estimate = Easy

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. Now, let’s see what else there is to say. Give me a moment. Try to solve this puzzle. Do try some of the others in the series as well before you go. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Main Line of the Solution (Skip to 0:35)

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