artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02469

Published online for the first time, consider this KQBBNPP vs krnnp mate in 5 chess construct composed autonomously by the program, Chesthetica, using the ‘DSNS’ computational creativity approach which does not use any kind of machine or deep learning. This position contains a total of 12 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

3NQB2/7n/8/1n3r2/2KP1kpP/3B4/8/8 w – – 0 1
White to Play and Mate in 5
Chesthetica v10.90 : Selangor, Malaysia
Generated on 12 Jan 2019 at 11:37:16 AM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Now, let’s see what else there is to say. Give me a moment. Try to solve this puzzle. Do try some of the others in the series as well before you go. Take some time to study the analysis and you might appreciate the puzzle a little more.

Main Line of the Solution (Skip to 0:35)

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