artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02467

This is an original ‘KBBNNPP vs kqbnpp’ chess puzzle created by a computer using the computational creativity approach which doesn’t use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8×8 canvas that may otherwise take centuries to arise in an actual game, if ever. There is no known limit to the quantity or type of compositions that can be generated. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces. The accuracy of the main line presented for this study in the solution depends on the engine used and analysis time. The constructed position shown is nevertheless original.

1k4q1/3K1p2/1P1p4/8/1N6/1B4B1/5NP1/2b4n w – – 0 1
White to Play and Draw
Chesthetica v10.90 : Selangor, Malaysia
Generated on 3 Jan 2019 at 12:56:48 AM

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Try to solve this as quickly as you can. If you like it, please share with your friends. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer’s.

Main Line of the Solution (Skip to 0:35)

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