artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02465

Contemplate this ‘KRBB vs kbb’ #5 chess problem generated by the prototype computer program, Chesthetica, using the ‘Digital Synaptic Neural Substrate’ computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is no known limit to the quantity or type of compositions that can be generated.

6k1/6BR/6Bb/8/b7/K7/8/8 w – – 0 1
White to Play and Mate in 5
Chesthetica v10.90 : Selangor, Malaysia
2019.1.2 11:54:32 AM
Solvability Estimate = Difficult

If you notice any version of Chesthetica ‘skipped’ from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. White is significantly ahead in material. Looking at the position, it is somewhat cluttered. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer’s.

Main Line of the Solution (Skip to 0:35)

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