artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02463

Here is a new ‘KQN vs kqn’ chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. You can learn more about the DSNS here.

8/8/8/8/1k6/2NQ4/3K4/1qn5 w – – 0 1
White to Play and Mate in 3
Chesthetica v10.86 : Selangor, Malaysia
2018.12.30 8:40:22 PM
Solvability Estimate = Difficult

The material value is about equal. Both armies also have the same pieces. Try to solve this as quickly as you can. If you like it, please share with your friends. Take some time to study the analysis and you might appreciate the puzzle a little more.

Main Line of the Solution (Skip to 0:35)

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