artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02420

Now, this is a ‘KQB vs kbnn’ three-move chess construct composed autonomously by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

8/8/3n4/6nQ/7b/1B5k/8/7K w – – 0 1
White to Play and Mate in 3
Chesthetica v10.82 : Selangor, Malaysia
2018.12.5 6:32:45 AM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it’s not easy even for most humans. White is significantly ahead in material. Do share and try out some of the others too. Feel free to copy the position into a chess engine and discover even more variations of the solution. Anyway, if standard chess isn’t your thing, you might instead like SSCC.

Main Line of the Solution (Skip to 0:35)

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