artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02418

Here is a new ‘KBBN vs kp’ #4 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn’t use endgame tablebases, deep learning or any kind of traditional AI. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. to compose something using a rook, bishop, knight and three pawns vs. a queen and a rook). Read more about it on ChessBase.

8/5B2/8/5p2/8/4B3/3K4/5k1N w – – 0 1
White to Play and Mate in 4
Chesthetica v10.78 : Selangor, Malaysia
2018.12.4 3:49:53 PM
Solvability Estimate = Easy

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. Okay, let me think for a minute if there’s anything else to say here. Do share and try out some of the others too. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Similar Problems by Chesthetica: 01941 02054 02392

Main Line of the Solution (Skip to 0:35)

Facebook | Twitter | Book | Website | Reddit

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s