artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02417

What we have here is a ‘KBNN vs kp’ chess problem generated autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. instructing it to compose something using a queen, rook and bishop vs. queen and two knights). Read more about it on ChessBase.

3Nk3/2K5/8/6p1/8/8/8/6BN w – – 0 1
White to Play and Mate in 4
Chesthetica v10.78 : Selangor, Malaysia
2018.12.4 12:33:27 PM
Solvability Estimate = Easy

What was the machine ‘thinking’ when it came up with this? Try to solve this as quickly as you can. If you like it, please share with your friends. Some of these problems may be trivial for you, especially if you’re a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste. If you’re bored of standard chess, though, why not try this?

Similar Problems by Chesthetica: 01925 02254 02396

Main Line of the Solution (Skip to 0:35)

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