artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02416

Now, here we have a ‘KRBP vs knpp’ #5 chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn’t use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. The position below contains 8 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.

3n4/1p6/kB6/2P4R/6p1/1K6/8/8 w – – 0 1
White to Play and Mate in 5
Chesthetica v10.82 : Selangor, Malaysia
2018.12.4 3:58:43 AM
Solvability Estimate = Difficult

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. White is significantly ahead in material. Do share and try out some of the others too. Over time, the tactics you see in these puzzles will help you improve your game.

Main Line of the Solution (Skip to 0:35)

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