artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02414

What we have here is a ‘KRNP vs kn’ #3 chess puzzle created by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. You can learn more about the DSNS here.

8/7R/7N/8/7k/8/1K4P1/1n6 w – – 0 1
White to Play and Mate in 3
Chesthetica v10.82 : Selangor, Malaysia
2018.12.3 3:11:44 AM
Solvability Estimate = Moderate

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Okay, let me think for a minute if there’s anything else to say here. Leave a comment below, if you like. Over time, the tactics you see in these puzzles will help you improve your game.

A Similar Problem by Chesthetica: 00474

Main Line of the Solution (Skip to 0:35)

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