artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02302

Consider this ‘KQRN vs kqnpp’ chess puzzle created by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There is no known limit to the quantity or type of compositions that can be generated. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 9 pieces could have been taken from such a database.

8/6K1/8/n7/p2R4/2k5/p4Q1q/4N3 w – – 0 1
White to Play and Mate in 5
Chesthetica v10.76 : Selangor, Malaysia
2018.9.26 4:24:29 AM
Solvability Estimate = Moderate

Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer’s.

Main Line of the Solution (Skip to 0:35)

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