artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02301

An original ‘KQBPPP vs krbpppp’ study-like chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn’t use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. The analysis presented for this study may not be perfect as it depends on the engine used and time allocated to it. However, the key move should be right.

7Q/4B2P/K6p/8/2k2rPp/3b4/P1p2p2/8 w – – 0 1
Chesthetica v10.77 : Selangor, Malaysia
White to Play and Win : 2018.9.24 7:32:57 PM

White is significantly ahead in material. If this one is too easy or too difficult for you, try out some of the others.

Main Line of the Solution (Skip to 0:35)

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