artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02300

Take a look at this ‘KQBPPP vs krbpppp’ study construct generated autonomously by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. You can learn more about the DSNS here. Any analysis shown for this study could be flawed as chess engines may change their recommendations given more time. The first or key move, at least, is probably right.

8/8/2P1k1B1/P1K5/1P5Q/1p5p/2pp3r/3b4 w – – 0 1
Chesthetica v10.77 : Selangor, Malaysia
White to Play and Win : 2018.9.24 6:37:33 PM

White is significantly ahead in material. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Main Line of the Solution (Skip to 0:35)

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