artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02299

A new if not unique KRNN vs kbnp chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 8 pieces goes even beyond that and was therefore composed without any such help whatsoever.

k2N1b2/4pR2/8/8/1N4K1/6n1/8/8 w – – 0 1
White to Play and Mate in 5
Chesthetica v10.76 : Selangor, Malaysia
2018.9.23 3:36:08 AM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today’s date. White is significantly ahead in material. Leave a comment below, if you like. Feel free to copy the position into a chess engine and discover even more variations of the solution. Anyway, if standard chess isn’t your thing, you might instead like SSCC.

Main Line of the Solution (Skip to 0:35)

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