artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02298

Here is a new ‘KQRNPP vs kqbpppp’ mate in 4 chess construct composed autonomously by the prototype computer program, Chesthetica, using the computational creativity approach which doesn’t use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8×8 canvas that may otherwise take centuries to arise in an actual game, if ever. You can learn more about the DSNS here. This position contains a total of 13 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

2N1k3/1p6/3K1Pp1/2R1p3/2pQ4/1P4b1/q7/8 w – – 0 1
White to Play and Mate in 4
Chesthetica v10.76 : Selangor, Malaysia
2018.9.23 2:14:39 AM
Solvability Estimate = Difficult

Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. Try to solve this puzzle. Do try some of the others in the series as well before you go. Take some time to study the analysis and you might appreciate the puzzle a little more.

Main Line of the Solution (Skip to 0:35)

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