artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02247

Now, here we have a ‘KQRN vs kqp’ chess problem generated by Chesthetica using the ‘DSNS’ computational creativity approach which does not use any kind of machine or deep learning.

1K5R/8/8/3Q4/8/4k3/7p/1N3q2 w – – 0 1
White to Play and Mate in 5
Chesthetica v10.74 : Selangor, Malaysia
2018.8.4 1:07:09 AM
Solvability Estimate = Easy

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White is over a rook’s worth in material but the precise win in this position still needs to be found. Do share and try out some of the others too. Some of these problems may be trivial for you, especially if you’re a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Main Line of the Solution (Skip to 0:35)

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