artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02244

What we have here is a ‘KBBN vs knnp’ five-move chess puzzle created by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 8 pieces goes even beyond that and was therefore composed without any such help.

n7/4n3/2B5/k1K5/1N3B2/8/p7/8 w – – 0 1
White to Play and Mate in 5
Chesthetica v10.69 : Selangor, Malaysia
2018.8.1 5:01:45 PM
Solvability Estimate = Moderate

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White has a slight material advantage over Black. Try to solve this as quickly as you can. If you like it, please share with your friends. Collectively, these puzzles are intended to cater to players of all levels.

Main Line of the Solution (Skip to 0:35)

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