artificial intelligence, chess, games, puzzles, Uncategorized

Computer-Generated Chess Problem 02242

Now, this is a ‘KRBN vs knp’ mate in 3 chess problem generated autonomously by the prototype computer program, Chesthetica, using the ‘DSNS’ computational creativity approach which does not use any kind of machine or deep learning. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

1n6/8/3R4/k6N/8/1K1B1p2/8/8 w – – 0 1
White to Play and Mate in 3
Chesthetica v10.70 : Selangor, Malaysia
2018.7.31 3:36:46 PM
Solvability Estimate = Moderate

Composing a chess puzzle or problem requires creativity and it’s not easy even for most humans. Now, let’s see what else there is to say. Give me a moment. Try to solve this as quickly as you can. If you like it, please share with your friends. As a whole, these problems are intended to cater to players of all skill levels. If you’re bored of standard chess, though, why not try this?

Main Line of the Solution (Skip to 0:35)

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